Random Pokémon Generator Wheel
Spin a wheel of 12 random Pokémon and see where the pointer stops. Narrow the pool with filters first, or spin across all 1,025.
1,025 Pokémon match your filters
How to use the random Pokémon generator wheel
- Set your filters, if you want any. Each filter group opens when you click it; on a phone, tap Filter Pokémon first. Leave everything off to spin across the full National Pokédex.
- Press Spin the Wheel. The wheel makes several full turns and slows to a stop over about four seconds.
- Read the result. The slice under the pointer is highlighted, and that Pokémon's card appears below the wheel. Click the card for its Pokédex entry and more details.
- Spin again. Each spin loads a fresh set of 12 Pokémon onto the wheel before it turns.
What is a Pokémon wheel?
A Pokémon wheel is a prize wheel with Pokémon on it instead of numbers or names. You spin it, it slows down, and whichever Pokémon stops under the pointer is your pick. Everyone gets to watch the result arrive instead of seeing a name the moment you click, which makes a wheel a better fit for streams, classrooms, and groups.
On this wheel, each slice shows a Pokémon sprite and is tinted with the color of that Pokémon's main type, so a Fire-type slice reads orange and a Water-type slice reads blue. The wheel holds at most 12 slices at a time, so it stays readable on a phone screen; the Pokémon on it are refreshed from your filtered pool on every spin.
How the wheel works
The wheel holds up to 12 Pokémon, one per slice. Press Spin the Wheel and it turns several full times, slows down, and stops with one slice under the pointer at the top. That slice is highlighted and the Pokémon's card appears below with its types, base stats, and abilities.
No Pokémon appears twice on the same wheel. If your filters leave fewer than 12 to choose from, the wheel splits into exactly that many equal slices, one per Pokémon. Narrow the pool down to three starters, for example, and you get a wheel of three, each with a one-in-three chance. If you use your system's reduced motion setting, the wheel still spins but stops in about a second.
Ideas for spinning the wheel
- Group Nuzlocke rules: pass the screen around and let each player spin for a Pokémon they have to use. Turn on Starter Pokémon under Special Pokémon first if you are deciding who starts with what.
- Stream and classroom picks: the spin gives everyone a few seconds to guess before the pointer lands, which works well for polls, quizzes, and giveaways.
- Team drafts: take turns spinning until everyone has six. Filter to one generation for a themed draft, or to legendary and mythical Pokémon for a stronger one.
- Small decisions: spin to choose which Pokémon to catch, draw, or read about next when you can't pick yourself.
Questions about the wheel
Is every Pokémon equally likely to be picked?
Yes. The result is drawn from every Pokémon that matches your filters, with equal odds for each one, and the other slices are filled from the same pool. Every Pokémon in the pool has the same chance of being the pick, whether or not it was on the wheel before the spin.
Can I spin a wheel of only certain Pokémon?
Yes. Open any filter group — Type, Generation or region, Evolution, Stats, Ability, or Special Pokémon for legendaries, mythicals, and starters — and make your picks. The match count shows how many Pokémon are left in the pool, and the next spin uses only those.
Can I add my own Pokémon to the wheel?
Not one by one. The wheel is always filled from the Pokémon that match your filters, so the way to control what is on it is to narrow the pool: one type, one generation, or starters only.
Can the wheel land on a shiny Pokémon?
Turn on Show shiny under Display options before you spin and the result card shows the shiny version of whichever Pokémon the wheel lands on. The wheel slices keep the regular sprites so they stay easy to recognize while the wheel is turning.
Tips for spinning with a group
Agree on the filters before anyone spins, since changing them mid-round changes who can come up. Put the wheel on the biggest screen in the room or share it on a call so everyone sees the same stop. If a result gets disputed, the rule is simple: the slice under the pointer wins, even when the pointer sits close to a line. Spin again only if everyone agreed to rerolls before the round started.





