Nature Chart for Pokémon
All 25 natures, the stat each one raises and lowers, and the berry flavors that come with them. Filter by the stat you want to boost.
Raises (+10%)
Lowers (−10%)
| +10% ↓ / −10% → | Atk | Def | Sp. Atk | Sp. Def | Spe |
|---|---|---|---|---|---|
| Atk | Hardy | Lonely | Adamant | Naughty | Brave |
| Def | Bold | Docile | Impish | Lax | Relaxed |
| Sp. Atk | Modest | Mild | Bashful | Rash | Quiet |
| Sp. Def | Calm | Gentle | Careful | Quirky | Sassy |
| Spe | Timid | Hasty | Jolly | Naive | Serious |
The five natures on the diagonal (Hardy, Docile, Bashful, Quirky, Serious) raise and lower the same stat, so they change nothing.
What does a nature do in Pokémon?
A nature raises one stat by 10% and lowers another by 10%. HP is never affected, which is why the chart is 5×5 rather than 6×6. Five of the 25 natures (Hardy, Docile, Bashful, Quirky, Serious) raise and lower the same stat, so they leave every stat unchanged.
How to read the Pokémon nature chart
In this nature chart, rows are the stat raised by 10%, columns are the stat lowered by 10%, and the cell where they meet is the nature that does both. Adamant sits in the Attack row and the Sp. Atk column, so it raises Attack and lowers special attack. The diagonal is where a nature raises and lowers the same stat, which cancels out.
The filters above the grid work the same way. Pick a stat under Raises and the Pokémon nature chart narrows to the natures that boost it; pick a different stat under Lowers as well and exactly one nature is left. Open the full list under the grid if you would rather scan all 25 natures by name, with their berry flavors.
How much does a nature actually change a stat?
Roughly 30 points at level 100 on a well-invested stat. A Pokémon with 100 base Speed, 31 IVs, and 252 EVs reaches 299 Speed with a neutral nature, 328 with a Speed-boosting one, and 269 with a Speed-lowering one. The multiplier applies to the final stat, so the higher the stat, the more the 10% is worth.
That also means a nature is worth far less on a stat you aren't investing in. On an untrained stat the same 10% is only a few points, which is why a "wrong" nature matters most on the stat a Pokémon is built around.
Which nature should you pick?
Most people open a Pokémon natures chart for one reason: to choose the right nature for a build before they start training. The usual approach is to lower the offensive stat the Pokémon doesn't use, since losing 10% of a stat it never attacks with costs nothing:
- Physical attacker — Adamant (+Attack) for damage, or Jolly (+Speed) to move first. Both lower special attack, which a physical attacker never uses.
- Special attacker — Modest (+special attack) for damage, or Timid (+Speed) to move first. Both lower Attack.
- Wall or support — Bold (+Defense) or Calm (+special defense), both lowering Attack, since neither needs it.
- Trick Room — Brave or Quiet, which lower Speed on purpose so the Pokémon moves first under reversed turn order.
Using the nature chart: a worked example
Say you are building a level 50 Garchomp with 252 EVs in Attack and Speed. Garchomp only uses physical moves, so special attack is the stat to give up, which points you to the Sp. Atk column of the nature chart. Two cells in that column fit: Adamant (+Attack) and Jolly (+Speed).
With Adamant, Garchomp has 200 Attack and 154 Speed. With Jolly it has 182 Attack and 169 Speed. Either way its special attack drops from 100 to 90, which costs it nothing. The choice comes down to whether hitting harder or outspeeding a particular opponent matters more to your team, and the nature chart shows you both options side by side.
Natures and berry flavors
Each stat is tied to a flavor: Attack to Spicy, Defense to Sour, Speed to Sweet, special attack to Dry, and special defense to Bitter. A nature likes the flavor of the stat it raises and dislikes the flavor of the stat it lowers, and the five neutral natures like nothing in particular. This matters for Poffins, Pokéblocks, and Berries that confuse a Pokémon with a disliked flavor — not for battle stats.
Changing a nature after catching
Natures are fixed when a Pokémon is generated, but recent games let you work around that: Mints (Sword/Shield onward) change which stats a Pokémon's nature boosts and lowers while leaving the nature name — and therefore its flavor preferences — untouched. Use the nature chart to decide which Mint you need: find the row for the stat you want raised and the column for the one you can spare.





